ANTIGRAV TIME ATTACK
Browsers pace animation on the display refresh, and often stay at 60 Hz whatever the screen can do. These switches live in the browser or the system, nothing on this page can raise the ceiling.
Open about:config, search layout.frame_rate and set it to 0 for uncapped.
Quit the browser, then start it with --disable-gpu-vsync --disable-frame-rate-limit --max-gum-fps=9999. Expect tearing, this bypasses vertical sync.
No supported switch so far. The discussion below tracks the state of things.
READ THE ISSUEOn a 120 Hz Mac, the display is adaptive by default and browsers settle at 60. In System Settings, Displays, set the refresh rate to a fixed 120 hertz, then re-detect here.
Touch. Put your thumb anywhere in the lower left area: a stick appears where you press and steers the ship. On the right, BRAKE sits above BOOST. Left handed layout is in Settings.
Keyboard. Left and right arrows steer. Space or up arrow boosts. Down brakes. Esc pauses. In menus, up and down move, Enter selects.
The ship accelerates on its own and keeps gaining top speed as the run goes on. Boost draws on a reserve shown inside the button. It empties in about three seconds and refills slowly.
Drifting refills the boost much faster. Push the stick hard into a corner until grip breaks: the ship slides wide, points into the turn, and the button pulses. That is the main way to keep boosting.
Your score is your speed multiplied by a live multiplier, added up every instant. Distance alone is worth little, speed is what pays.
Coins raise the multiplier. Below 500 km/h a coin adds a little, past 500 it adds more, past 1000 it adds the most. Above 1000 km/h the multiplier also decays half as slowly, so holding top speed protects what you built.
The multiplier erodes on its own, and hitting a wall halves it.
The vertical gauge on the side is your hull. Impacts cost points in proportion to how hard you hit, scraping along a wall drains it continuously, and landing off track after a jump hurts too. Damage cuts your top speed, your steering and your boost recharge. At zero the run ends.
Green pickups repair the hull. Magenta ones give a free super boost.
It never repeats and never ends. Banked corners open up as you go faster, crests become ramps at speed, and corkscrews roll the whole track around you. Gravity still applies while you are upside down.
The leaderboard is stored on this device only.
Every value of the simulation, applied live. Each one has its own reset, and wrong settings here can make the ship undrivable. The global reset is at the bottom.